// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

#include "stdpch.h"
#include "config_var.h"

#ifdef DEBUG_NEW
#define new DEBUG_NEW
#endif


namespace R2
{

CConfigVarBase::CConfigVarBase(const char *varName)
{
	//H_AUTO(R2_CConfigVarBase_CConfigVarBase)
	nlassert(varName);
	_VarName = varName;
	_TimeStamp = getConfigFileTimeStamp() - 1;
}


uint32 &CConfigVarBase::getConfigFileTimeStamp()
{
	//H_AUTO(R2_CConfigVarBase_getConfigFileTimeStamp)
	static uint32 timeStamp = 0;
	return timeStamp;
}


} // R2


